DISCLAIMER: starting cutscene doesn't work properly when not in fullscreen (the rest of the game does though, so you can enter fullscreen and exit it when the cutscene ends). The text above that says "x minutes until tea time" is refering to the amount of moves you have left to beat the level.

Current version of my sokoban (block-pushing) puzzle game for the second brackeys game jam of 2025.

Programming and game design by https://vapor-wav.itch.io/

Art and animations by https://itch.io/profile/juicie516

CONTROLS

wasd - move up down left and right

x - restart level (can be done in a level you beat)

z - undo last move (can be done in a level you beat)

q and e - move to last / next level (if you can)

Comments

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(+1)

level 9 was difficult

(+1)

Good job Jabb we really did it 

the Art by me Btw

(+2)

This game is great!

(+1)

Thanks, I'm glad to hear you like it :) if you can give a rating tomorrow when the rating period starts it'd be nice.

sure!

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(+2)

Played through to the very last level! It was enjoyable, left me eagerly awaiting the next puzzle. I personally think I'm not experienced with puzzles so I found the one with the 2 aliens and the crossroads difficult. But overall all the puzzles provided sufficient challenge.

Thanks a lot for the nice comment :) When submition time is over you will probably not see new levels, but there will be much more art, music, SFX and UI (also it'd be nice if you rate this when the rating period starts but that's up to you)